Countdown To Toonami.

I haven’t been on here in a while, but as many of you may, or may not know,

Toonami was revived by Adult Swim on Cartoon Network, so now, tonight at Midnight (The info in the news was for May 26, 2012 at Midnight – This is wrong, it wasn’t on yet. The real time was May 27, 20121 at 12:00am,

Toonami will begin at midnight and continue until 6am

so as of right now, Ten Hours Remain.

On Verizon Fios, the listings are as follows

12:00am – Bleach

12:30am – Deadman Wonderland

01:00am – Casshern Sins

01:30am – Fullmetal Alchemist: Brotherhood

02:00am – Ghost in the Shell: Stand Alone Complex 2 (The second season or second gig as it’s called)

02:30am – Cowboy Bebop

03:00am – Bleach

03:30am – Deadman Wonderlan

04:00am – Casshern Sins

04:30am – Fullmetal Alchemist: Brotherhood

05:00am – Ghost in the Shell: Stand Alone Complex 2

05:30am – Cowboy Bebop


Greetings and Sorry for the Delay in Updates!

SoulSavior13 here,

I would just like to introduce myself and announce that I will be aiding Mr. Soul Pharonix with this blog, as well as aiding him in his current project: Demon Blade.

While Mr. Pharonix works on adding more towards the storyline, I will be aiding him with adding in non-essential NPCs, Buildings, Maps and various other small tasks.

From what he has told me, the story has been coming along slowly and he has been needing some time off for right now, even though the blog is relatively new. He has been working on his outside writing, which I find rather interesting, entertaining and worth reading myself.

So anyway, since there isn’t anything new in regards to Demon Blade, I thought I would let you know what I have been up to with it.

First off, TESTING. And lots of it. I hate finding bugs and defects and it pains me to see it occur before a save point. So for all purposes of testing, I enabled free-saving (However in the true release there will only be save points.) So testing is pretty difficult. In order for testing to be effective, you have to test EVERYTHING you can. This becomes a pain when only one person is testing, though Pharonix does as well.

Second, MAPPING. There are lots of areas that Pharonix finished that need touching up, but he cannot be weighed down with perfecting each and every tile. This is where I come in. He finishes a map and only the extras(Inns, buildings, etc.) that are required for the main story-line. So what I do is finish the mapping for the extra, non-essential buildings. When he finally decides how he wants his world map, I will be aiding him with extra cities and towns that have nothing to do with the story.

Though it may seem like I’m doing much of the work, I do not believe so. The story-line is definitely the MOST important part of any video game, let alone an RPG. I don’t really mind the workload, since I only work mornings and have the entire day after noon for anything I want.

Anyway, it seems like Phary. won’t be very active for the next few weeks?? He may have a post here and there, but he seems quite busy with his R3 competition submission and his current work entitled: Shinigami.

I’ll post more updates as I finish the testing for Demon Blade. If I can get the bugs hammered out, A demo may be up by Friday June 1. No guarantees though.


Day / Night System

Since there’s no Post on Sunday…

I made a Day/Night System for RPG Maker VX-Ace, Complete with Minutes, Hours, Days and Years. With days of the Week with daytime from 8am to 8pm.. So now there shall be shops that are open from 9 – 5 and closed on Sunday. Fear the Awesomeness. I’m surprised it only took an hour to do so…..

Timed quests may be possible in the future should I choose to integrate a quest system

Nighttime aesthetic music may be possible though if I want a map to have different music than others, say towns to have different music from the field, which in turn is different from dungeons, then I would need to create map-based events. Still, not a problem.

Also, the time management system also keeps accurate time during battles.

Will update with screenshots and DL link in future.